Having chipped away at it for a few months, I can say it's not that bad. Parameter panels look different, data flow is no longer linear, the geometry spreadsheet has gone weird, even the base layout of nodes is slightly different, nothing can be laid out in straight lines anymore, almost like its intentionally throwing you off balance. Just when you think you have a handle on Houdini with SOPs, enter DOPs. 10.5 wire solver and dynamic constraint networks (sticky wires)įeel free to skip down to the examples if you're pressed for time, this intro and notes are a little rambly.10.4 wire solver and constraint networks.10.3 Constraint networks, quick visual reminder.10.1 RBD packed prims and constraint networks.9.13 RBD reapply packed anim to RBD packed shapes.9.11 RBD deintersect via scaling up geo.9.7 RBD inherit and after initial frame.9.5 Emit packed prims and randomly activate.9.3 RBD extract correct transform attributes.9.2 RBD lo-res packed geo, apply sim to hi-res packed geo.8.11 Pyro stick to surface with project non divergent sop.8.10 More advecting smoke with particles (aka pyro blendshapes).
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